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  • Keymaster
    Member since: 19th September 2017


    – Fixed exploit related to structure pickup


    Improved accuracy of sword in all scenarios

    Structures+ Integration
    Can pick structures up within 30s of placing
    Charge Lantern
    Elevator Platforms
    Elevator Tracks
    Electric Generator
    Industrial Forge
    Industrial Grinder
    Chem Bench
    Tek Generator
    Tek Replicator
    Tek Transmitter

    Fixed bug that breaks Cryopod, Managarmer, etc. outside of English

    Rock Drake
    Resurrect Tek Rock Drake saddle


    – Fixed bug with private servers


    Improved Managarmr’s ice breath accuracy
    Buffed Managarmr stamina regen slightly
    Managarmr babies can now be trained to behave better 😉
    Managarmr babies will no longer lose patience 100% of the time when following

    Velonasaur will no longer hit the area underneath large dinosaurs
    Velonasaur head whip should no longer harvest bodies
    Fixed issue with spines not always appearing on non authoritative clients
    Velonasaur head whip no longer shoots through walls
    Fixed Velonasaur spines shooting through shields
    Velonasaur now grounds flyers slightly faster

    Corrupt Dinos
    Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital Supply Drop
    Fade out added to Corrupt dinos when teleporting
    Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
    Corrupt Dinos now deal more damage to Tek Shields

    Titans despawn timer checks only regard players within the arena
    Potential fix for increasing timer after long cooldown scenarios
    Increased starvation time for Titans (~30m to just over an hour)
    Consuming Kibble will no longer increase food for Titans

    Desert Titan
    Prevented flocks from being able to hit through buildings/terrain
    Flocks will now dismount riders during the boss fight

    Forest Titan
    Fix for Forest Titan hitting things through ground terrain
    Forest Titan arena wyverns now take damage from Forest Titans
    Trees will now be cleaned up after Forest Titan is despawned

    Fix for crash caused by garbage collected replicated properties
    Fix server crash when running DumpDinoStats cheat as a spectator
    Fixed server crash related to Forest Titan and damage numbers

    Fix for Mek occasionally consuming 1x element when not refueling
    Improved accuracy of the Mek sword swing when the server is running at less than 10 fps
    Prevented the Q button from allowing spyglass use while riding the Mek

    Reduced damage taken from corrupted dinos by 60%

    Reduced disconnects

    Updated localization strings from CrowdIn

    Cryo freezing is now reported in tribe log

    Snow Owl
    Snow Owl is now much better at actually hitting things with their melee attacks

    Gasbags is now much better at actually hitting things with their melee attacks
    Allowed rider to fish from Gasbags

    Element Vein
    Fixed replication issue with secondary Element Vein colors

    Orbital Supply Drops
    Supply Crate shields take damage from projectiles/other damage sources again

    Delivery Crate
    Engrams no longer count towards delivery crate weight

    When controlling a Scout, any voice chat comes from the Scout rather than the player controlling the Scout.

    Non-crater forest Redwoods will no longer take damage and fall

    Fixed for Gacha sadness not resetting in SP
    Fixed for dummy items getting left in Gacha inventory

    Set Gnashed attack to not affect robots (allo bleed attack)

    Disabled flyers in Forest Titan artifact cave

    287.103 – server only

    – Fix for saddle dupe method


    – Fix for Mek damage bug that was caused by low server FPS
    – Fix for some timeout false positives to servers


    – Increased rate of starvation by approximately 3x
    – Prevented all Titans from basing on any character
    – All Titans now do significant dmg to OSD shield / crates
    – Made improvements to issue where Desert Titan would randomly fly away
    – Fixed stat reset when downloaded on a server
    – Wild Titans now deal 5x dmg to tamed Titans
    – Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
    – Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
    – Titans tame time – reduced to 1~ day tame same server
    – Set food to 0 once they get downloaded to another server
    – Health regen turned off after 1 hour post tame
    Desert Titan
    – Prevented stasis on dedicated for flocks
    – Changed lightning recharge time to 8 seconds (from 5)
    – Prevented lightning from hitting through walls
    – Reduced lightning attack range by 33%
    Ice Titan
    – Added failsafe for ice aura when tamed
    – Removed ice block that was obstructing Ice Titan fight
    Forest Titan
    – Fixed vine attack not showing on low fps servers
    – Speculative fix for Titan falling through floor

    – Fix for double inventory
    – Fixed bug where punching Gacha’s make them eat faster
    – Fixed bug where baby Gacha’s make crystals
    – Made Gacha’s corpse last longer, and also added the chance to harvest stone

    – Fix for Velonasaur stamina drain not working on tamed.
    – Fix for Velonasaur breath getting stuck
    – Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
    – If Velonasaur doesn’t have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
    – Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
    – The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
    – Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

    – Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

    – Baby Managarmr now only does his moves while following
    – Fixed Managarmr dashing when encumbered.
    – Fixed Managarmr jumping and diving while encumbered
    – Fixed exhale vfx appearing while dead.
    – Attempts to fix issues with Managarmr getting stuck
    – Fix issue with baby Managarmr jumping around like crazy
    – Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
    – Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
    – Added hat sockets to Managarmr

    Snow Owl
    – Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
    – If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
    – Set owls to not regain hp when killing corpses
    – Fixed state where you could attack while encapsulated
    – Time encapsulate lasts long enough to block in a player or dino with spike walls

    Element Vein
    – Re-enabled!
    – Updated elementnode harvest components to not be harvestable with anything other than metal tools
    – Element harvest values adjusted to fit our desires
    – Lost corrupt dinos now teleport to the path
    – Changed priority selection for points and difficulties
    – Changed auto-destruct time to 1 hr
    – Fixed edge case where events would stop spawning

    – Re-enabled!
    – Meteors will no longer kill dinos inside of the city or the domes

    – Attack range increased on left/right/double attacks

    Orbital Supply Drops
    – Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
    – Fixed hard crates giving Element
    – Lost corrupt dinos now teleport to the path
    – Changes to priority selection for points and difficulties
    – Changed auto-destruct time to 1 hr
    – Fixed edge case where events would stop spawning

    – Fixed incorrect name descriptions on small and extra small kibbles

    -Added tek engrams unlocked to be unlocked by Titan deaths

    Dropped Items
    – Decreased dropped item interpolation to help with through the world cases (more to do here)

    – Can now shoot pistol while not aiming
    – Fixed issue where Mek would be pushed in siege mode
    – Disabled hit react in siege mode
    – Icon now shows level
    – Unmounting a Mek in tight spaces will no longer eject a player out of the map
    – Spyglass use disabled while in Mek

    – Fixed terminal crafted scouts being overpowerered
    – Scout can no longer be cryo’d.
    – Attempts to fix issues with Scouts tracker appearing on players when it shouldn’t be.

    – Fixed issue with third-person view

    Tek Bridge
    – Fixed placement for allied tribes

    – Anky’s no longer harvest berries with their primary attack
    – Anky’s alt attack no longer harvests stone

    – Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

    – Prevented Gasbags from launching or floating when encumbered

    Gravity Grenade
    – Now untargetable by turrets after exploding so turrets don’t waste ammo on it

    Corrupt Dinos
    – Can no longer be carried

    Extinction Map
    – Deleted unneeded LODs
    – Dinospawn Fixes
    – Checking in Foliage Fixes
    – Fixed holes
    – Prevented structures from building near Ice Titan fight
    – Set City Terminals to have 60 slots instead of 20

    – UI no longer lists the Helena Walker notes twice
    – Improvements to dome PP
    – Added support for buffs structures to DebugMyTarget.
    – Fix rare crash related to cryo

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